This study aims to compare the effect of conventional cardiopulmonary resuscitation (CPR) training and CPR training with added virtual reality (VR) on trainee self-efficacy.
This study aims to compare the conventional cardiopulmonary resuscitation (CPR) training program (HEROS CPR training program) with the HEROS VR (virtual reality) CPR training program to which the newly developed VR curriculum was added. The experimental group is the HEROS VR training group, and CPR training is conducted for approximately 60 minutes for 6 to 8 trainees per training. At the start and the end of the training, students are taught about cardiac arrest, recognition of emergency situations, and reporting to 119 by watching VR, and in the middle part, they practice chest compressions by watching conventional HEROS video. The control group is the existing HEROS training group. To control variables, the number of trainees per training was limited to 6 to 8, and the existing video-based CPR training was implemented. The investigators will conduct a Modified Basic Resuscitation Skills Self-Efficacy scale survey before and after training to compare the difference in the improvement of trainees' self-efficacy evaluation of CPR after CPR training in the HEROS VR curriculum and the existing HEROS curriculum.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
OTHER
Masking
NONE
Enrollment
75
HEROS VR training program which combined video training and VR session
Conventional HEROS training program using video learning
SMG-SNU Boramae Medical Center
Seoul, Seoul, South Korea
Modified Basic Resuscitation Skills Self-Efficacy scale
Modified Basic Resuscitation Skills Self-Efficacy scale (Modified BRS-SES): The scale consists of 8 questionnaires with a 5-point Likert scale. After aggregating the scores, the score is converted to a scale of 100 points, with a minimum score of 20 and a maximum of 100. A higher score indicates a higher level of self-efficacy.
Time frame: Immediately before training and immediately after the training program
System Usability Scale
System Usability Scale for VR device: The scale consists of 10 item questionnaire with five response options from strongly agree to strongly disagree. The results of the 10 questions are aggregated and converted to a score out of 100. The higher the score the higher the usability.
Time frame: Immediately after the VR training program
This platform is for informational purposes only and does not constitute medical advice. Always consult a qualified healthcare professional.