Healthy volunteers ages 25-40 from the general US population who meet the eligibility criteria and are enrolled will (a) play Lumosity games at least 20 times each in under 60 days and (b) then complete one session of task-based functional magnetic resonance imaging (fMRI) while playing Lumosity games.
Study Type
OBSERVATIONAL
Enrollment
37
UC Davis Imaging Research Center (IRC)
Sacramento, California, United States
BOLD response during gameplay
Whole-brain blood oxygen level-dependent (BOLD) response during gameplay
Time frame: Day 60
Responder rates
Percentage of participants who show A) BOLD response by brain region during gameplay, B) Between-network connectivity, based on BOLD responses, during gameplay, C) Within-network connectivity, based on BOLD responses, during gameplay
Time frame: Day 60
Structural MRI volumetrics: Volume
Volume at rest
Time frame: Day 60
Structural MRI volumetrics: Cortical thickness
Cortical thickness measured in millimeters
Time frame: Day 60
Structural MRI volumetrics: Brain-Predicted Age Difference
Brain-Predicted Age Difference at rest
Time frame: Day 60
Behavior response: Game score
Score on game after completion of gameplay
Time frame: Day 60
BAMS-7 (Brief Attention and Mood Scale of 7 Items)
Subject-reported BAMS-7 (Brief Attention and Mood Scale of 7 Items) including the Attention subscale, Mood subscale, and Total, measured post-imaging
Time frame: Day 60
VGPQ (Video Game Playing Questionnaire)
Subject-reported VGPQ (Video Game Playing Questionnaire) including non-video game playing (NVGP) and video game playing (VGP)
Time frame: Day 60
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