Aims: Investigating the efficacy of resistive action video games on functional fitness (FF) of disabled workers in sheltered workshops (DWSWs). Methods: Thirty-two DWSWs participated in this study and were allocated as either experimental group (EG) or control group (CG). DWSWs in EG underwent three 60-minute sessions each week for 12 weeks; those in CG maintained daily routine. The outcomes included all components FF and were measures at pre-, mid- and post-training.
Purpose: To investigate the efficacy of a training program including resistive action video games on functional fitness (FF) of disabled workers in sheltered workshops (DWSWs). Material and methods: Thirty-two DWSWs participated in this study and were allocated as either experimental group (EG) or control group (CG). DWSWs in EG underwent three 60-minute training sessions each week for 12 weeks. One of the session is group training and two of the sessions are individual session. In group session, the participants do aerobic exercise following a video which was launch by the health management ministry of city government. In the individual session, the participants play play two video games alternatively. The video games used are Fitness Boxing 2 and Adventure Ring-Fit. In addition to the training program, the participants in the EG maintain work and leisure routine in addition to the added training. The participants in the CG maintained daily work and leisure routine.The outcome measures included body mass index, body weight, body fat percentage, skeletal muscle rate, muscle strength, cardiopulmonary endurance, flexibility, balance and agility. All participants must be evaluated of the outcome measures at pre-, mid- and post-training time point.
Study Type
INTERVENTIONAL
Allocation
NON_RANDOMIZED
Purpose
SUPPORTIVE_CARE
Masking
SINGLE
Enrollment
32
Participants in the experimental group participated in three 60-minute training sessions each week for 12 weeks. One of the session was group training. The other two session were individual training. In the group training session, the participants participate in the video aerobic exercise; in the individual sessions, the participants play action and resistive action video games: Fitness Boxing 2 and Adventure Ring-Fit. All participants in the experimental group wore a hear rate monitoring watch so that the researchers make sure that medium level of physical activities was achieved in each session.
National Taiwan Normal University
Taipei, Taiwan
Body weight
On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used
Time frame: One week before training, 6 weeks of training, 12 weeks of training.
Body mass index
On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used
Time frame: One week before training, 6 weeks of training, 12 weeks of training.
Body fat percentage
On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used
Time frame: One week before training, 6 weeks of training, 12 weeks of training.
Skeletal muscle rate
On the counter Omron four-point bluetooth transmission weight and body fat meter HBF 702T was used
Time frame: One week before training, 6 weeks of training, 12 weeks of training.
Muscle strength
Bicep arm curl test
Time frame: One week before training, after 6 weeks of training, after 12 weeks of training.
Muscle strength
Counts of strand-up in the 30-second chair stand test.
Time frame: One week before training, after 6 weeks of training, after 12 weeks of training.
Cardiopulmonary endurance
Counts of steps in the 2-minute step test
Time frame: One week before training, 6 weeks of training, 12 weeks of training.
Flexibility
The distance in centimeters between two middle fingers in the Back scratch test.
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Time frame: One week before training, 6 weeks of training, 12 weeks of training.
Flexibility
The distance in centimeters between the middle fingers and the big toe in sit and reach test.
Time frame: One week before training, 6 weeks of training, 12 weeks of training.
Balance
Seconds to maintain one-leg stance stability
Time frame: One week before training, 6 weeks of training, 12 weeks of training.
Agility
Timed-Up-and-Go test
Time frame: One week before training, 6 weeks of training, 12 weeks of training.