Many people with mental health conditions do not seek treatment, and it is unclear what exactly prevents people from taking up treatment. The goal of this interventional study is to learn about how people think about cognitive behavioral therapy (CBT) for gambling disorders. The main questions it aims to answer are: * Do people have incorrect beliefs about the net benefits of CBT? If yes, which beliefs are those, and how much do people underestimate or overestimate the benefits? * Is a small monetary incentive (that participants receive conditional on trying out CBT) helpful in increasing take-up of CBT? Apart from these questions, the researchers will also study how well CBT works to treat gambling disorders. Participants will be asked to complete two surveys over four months and might be offered a modest monetary incentive for doing (free) CBT if they are in the treatment group. Researchers will compare that treatment group to a control group. Participants in the control group will have access to free CBT and do the same two surveys as those in the treatment group, but will not receive the monetary incentive.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
OTHER
Masking
SINGLE
Enrollment
375
Both treatment arms will be offered a monetary incentive (in form of a retail gift card) for undergoing a certain number of CBT sessions.
Change in Willingness to Pay for CBT
Change in participants' willingness to pay (in USD; elicited through multiple price lists) for CBT from baseline to follow-up survey.
Time frame: Baseline and 4 months
Change in Beliefs about CBT
Change in participants' beliefs about therapy (such as effectiveness, unpleasantness, stigma, etc.) will between baseline and follow-up survey (4 months after baseline).
Time frame: Baseline and 4 months
Attendance of CBT sessions
Dates and number of CBT sessions participants attend (as long as they are with Kindbridge Behavioral Health) between baseline survey and follow-up survey (afer 4 months).
Time frame: 4 months
Change in Gambling Consumption
Amount wagered (in USD) in online and offline gambling by participants over the last month. Difference between stated amount at baseline and stated amount in follow-up survey.
Time frame: Baseline and 4 months
Change in Subjective Well-Being
Change in measure of participants' wellbeing from baseline to follow-up (at four months), computed using Likert scale style questions about feeling happy/depressed/satisfied/anxious/etc. Answers are on a seven-point scale from "strongly disagree" through "neutral" to "strongly agree." Points for each question are coded such that more positive answers get more points (so from most negative to most positive, the points -1, -2/3, -1/3, 0, 1/3, 2/3, 1 are awarded) and subjective well-being is the sum of all points.
Time frame: Baseline and 4 months
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