Gamification is an applied, team-based approach in which students are actively involved. This study was conducted to evaluate the effect of escape room experience on the level of problem solving skills and professional behavior in nursing students. This study was completed in a randomized controlled trial with 43 final year nursing students from a university. Students were randomized into intervention (n=22) and control (n=21) groups. In this study, data were collected with the Game Experience Scale, Problem Solving Inventory, and Nursing Students Professional Behavior Scale. The data obtained from the study were evaluated with SPSS 24.0. Descriptive statistics; number (n), percentage (%), mean (X), standard deviation (SD) were given. Statistical significance level was evaluated as p\<0.05. The students in the intervention group analyzed the breast cancer surgery case with the escape room experience. The students were divided into groups of 5 and tried to complete the tasks given by the researchers within 30 minutes. During the escape room practice, the researchers were present in the rooms as observers and evaluated the participants.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
OTHER
Masking
NONE
Enrollment
43
Nursing students in the intervention group analyzed the breast cancer surgery case with the escape room experience.
Erciyes University Faculty of Health Sciences
Kayseri, Kayseri, Turkey (Türkiye)
Problem solving level
The problem solving levels of nursing students will be evaluated using the problem solving inventory in the first week and the last week of the 5-week follow-up period.
Time frame: 5 week
professional behavior level
The professional behavior levels of nursing students will be evaluated using the Professional Behavior Scale for Nursing Students in the first and last week of the 5-week follow-up period.
Time frame: 5 week
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