Many factors influence eating choices among humans (mood, taste, convenience, time of day, etc.). Finding simple ways to decrease food intake or improve food choices could improve weight status and overall health of the general population. The purpose of this study is to see if city and/or nature smells affect human eating behavior within a virtual reality-simulated outdoor café. The researchers of this study believe that a better understanding of how smells affect eating behavior could lead to public guidelines that direct the construction and layout of such outdoor eating environments to better support healthy behaviors.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
OTHER
Masking
NONE
Enrollment
25
The participants will be in an environment with an assumed pleasant smell while consuming the meal.
Participants will be in an environment with an assumed unpleasant smell while consuming the meal.
Health, Ingestive Behavior, and Technology Laboratory of Pennsylvania State University
State College, Pennsylvania, United States
Food Intake Day 1
Total weight of the meal and individual components of the meal are measured in grams before and after participant consumption. The difference is recorded as the amount consumed by the participant. Grams of food will be converted into kilocalories and reported as energy consumed as well.
Time frame: Measured once 5-10 minutes after the end of meal consumption
Food Intake Day 2
Total weight of the meal and individual components of the meal are measured in grams before and after participant consumption. The difference is recorded as the amount consumed by the participant. Grams of food will be converted into kilocalories and reported as energy consumed as well.
Time frame: Measured 5-10 minutes after the end of meal consumption
Scent Experience Questionnaire (SEQ) Baseline Visit 1
Answered on a tablet; Participants respond to questions 1-3 using a visual analog scale with opposite descriptors on each end. Question 4 is open response that will be coded as a positive memory/scent or negative memory/scent. 1. How pleasant or unpleasant is the smell you are experiencing? (low anchor: extremely unpleasant, high anchor: extremely pleasant) 2. How intense is the smell you are experiencing? (low anchor: not detectable, high anchor: very strong) 3. How familiar is the smell you are experiencing? (low anchor: completely unknown, high anchor: extremely familiar) 4. Does the smell you are experiencing remind you of anything? If so, what?
Time frame: Measured 5-10 minutes prior to entering VR environment at Visit 1
Scent Experience Questionnaire (SEQ) Baseline Visit 2
Answered on a tablet; Participants respond to questions 1-3 using a visual analog scale with opposite descriptors on each end. Question 4 is open response that will be coded as a positive memory/scent or negative memory/scent. 1. How pleasant or unpleasant is the smell you are experiencing? (low anchor: extremely unpleasant, high anchor: extremely pleasant) 2. How intense is the smell you are experiencing? (low anchor: not detectable, high anchor: very strong) 3. How familiar is the smell you are experiencing? (low anchor: completely unknown, high anchor: extremely familiar) 4. Does the smell you are experiencing remind you of anything? If so, what?
Time frame: Measured 5-10 minutes prior to entering VR environment at Visit 2
Scent Experience Questionnaire (SEQ) Post-VR Visit 1
Answered on a tablet; Participants respond to questions 1-3 using a visual analog scale with opposite descriptors on each end. Question 4 is open response that will be coded as a positive memory/scent or negative memory/scent. 1. How pleasant or unpleasant is the smell you are experiencing? (low anchor: extremely unpleasant, high anchor: extremely pleasant) 2. How intense is the smell you are experiencing? (low anchor: not detectable, high anchor: very strong) 3. How familiar is the smell you are experiencing? (low anchor: completely unknown, high anchor: extremely familiar) 4. Does the smell you are experiencing remind you of anything? If so, what?
Time frame: Measured 1-5 minutes after entering VR environment at Visit 1
Scent Experience Questionnaire (SEQ) Post-VR Visit 2
Answered on a tablet; Participants respond to questions 1-3 using a visual analog scale with opposite descriptors on each end. Question 4 is open response that will be coded as a positive memory/scent or negative memory/scent. 1. How pleasant or unpleasant is the smell you are experiencing? (low anchor: extremely unpleasant, high anchor: extremely pleasant) 2. How intense is the smell you are experiencing? (low anchor: not detectable, high anchor: very strong) 3. How familiar is the smell you are experiencing? (low anchor: completely unknown, high anchor: extremely familiar) 4. Does the smell you are experiencing remind you of anything? If so, what?
Time frame: Measured 1-5 minutes after entering VR environment at Visit 2
Pleasure-Arousal-Dominance (PAD) Survey Baseline Visit 1
Survey answered on a tablet; participant rates the following questions on a 1-9 scale, with 9 being a stronger feeling of the stated emotion. 1. How would you rate the level of pleasure you are experiencing currently? 2. How would you rate your current level of arousal (a state of excitement linked to an emotion)? 3 How would you rate the extent to which the emotion makes you feel you are in control of the situation?
Time frame: Measured 5-10 minutes prior to entering VR environment at Visit 1
Pleasure-Arousal-Dominance (PAD) Survey Baseline Visit 2
Survey answered on a tablet; participant rates the following questions on a 1-9 scale, with 9 being a stronger feeling of the stated emotion. 1. How would you rate the level of pleasure you are experiencing currently? 2. How would you rate your current level of arousal (a state of excitement linked to an emotion)? 3 How would you rate the extent to which the emotion makes you feel you are in control of the situation?
Time frame: Measured 5-10 minutes prior to entering VR environment at Visit 2
Pleasure-Arousal-Dominance (PAD) Survey Post VR Visit 1
Survey answered on a tablet; Participant is prompted with the following input: Imagine you are in the space you saw when wearing the headset. You are there after a long day's work. Now, how does the architectural space in the image make you feel? Scale of 1-9. A higher score indicates a stronger feeling in that dimension. 1. How would you rate the level of pleasure you experienced in this space? 2. How would you rate the level of arousal (a state of excitement linked to an emotion) you experienced in this space? 3 How would you rate the extent to which the emotion makes you feel you are in control of the situation?
Time frame: Measured 1-5 minutes after entering VR environment at Visit 1
Pleasure-Arousal-Dominance (PAD) Survey Post VR Visit 2
Survey answered on a tablet; Participant is prompted with the following input: Imagine you are in the space you saw when wearing the headset. You are there after a long day's work. Now, how does the architectural space in the image make you feel? Scale of 1-9. A higher score indicates a stronger feeling in that dimension. 1. How would you rate the level of pleasure you experienced in this space? 2. How would you rate the level of arousal (a state of excitement linked to an emotion) you experienced in this space? 3 How would you rate the extent to which the emotion makes you feel you are in control of the situation?
This platform is for informational purposes only and does not constitute medical advice. Always consult a qualified healthcare professional.
Time frame: Measured 1-5 minutes after entering VR environment at Visit 2
Positive Affect Negative Affect Survey (PANAS) Baseline Visit 1
Survey is taken on a tablet; Participant responds according to how much they are feeling that emotion at that moment with a 1-5 scale (1 is not at all and 5 is extremely). 1. Interested 2. Distressed 3. Excited 4. Upset 5. Strong 6. Guilty 7. Scared 8. Hostile 9. Enthusiastic 10. Proud 11. Irritable 12. Alert 13. Ashamed 14. Inspired 15. Nervous 16. Determined 17. Attentive 18. Jittery 19. Active 20. Afraid
Time frame: Measured 5-10 minutes prior to entering VR environment at Visit 1
Positive Affect Negative Affect Survey (PANAS) Baseline Visit 2
Survey is taken on a tablet; Participant responds according to how much they are feeling that emotion at that moment with a 1-5 scale (1 is not at all and 5 is extremely). 1. Interested 2. Distressed 3. Excited 4. Upset 5. Strong 6. Guilty 7. Scared 8. Hostile 9. Enthusiastic 10. Proud 11. Irritable 12. Alert 13. Ashamed 14. Inspired 15. Nervous 16. Determined 17. Attentive 18. Jittery 19. Active 20. Afraid
Time frame: Measured 5-10 minutes prior to entering VR environment at Visit 2
Positive Affect Negative Affect Survey (PANAS) Post-VR Visit 1
Survey is taken on a tablet; Participant responds according to how much they are feeling that emotion in response to the VR space with a 1-5 scale (1 is not at all and 5 is extremely). 1. Interested 2. Distressed 3. Excited 4. Upset 5. Strong 6. Guilty 7. Scared 8. Hostile 9. Enthusiastic 10. Proud 11. Irritable 12. Alert 13. Ashamed 14. Inspired 15. Nervous 16. Determined 17. Attentive 18. Jittery 19. Active 20. Afraid
Time frame: Measured 1-5 minutes after entering VR environment at Visit 1
Positive Affect Negative Affect Survey (PANAS) Post-VR Visit 2
Survey is taken on a tablet; Participant responds according to how much they are feeling that emotion in response to the VR space with a 1-5 scale (1 is not at all and 5 is extremely). 1. Interested 2. Distressed 3. Excited 4. Upset 5. Strong 6. Guilty 7. Scared 8. Hostile 9. Enthusiastic 10. Proud 11. Irritable 12. Alert 13. Ashamed 14. Inspired 15. Nervous 16. Determined 17. Attentive 18. Jittery 19. Active 20. Afraid
Time frame: Measured 1-5 minutes after entering VR environment at Visit 2
State Anxiety Inventory (SAI) Baseline Visit 1
Answered on a tablet; Read each statement and select the appropriate response to indicate how you feel right now, that is, at this very moment. Do not spend too much time on any one statement, but give the answer which seems to describe your present feelings best. Answered on a 1-4 scale: 1 Not at all 2 A little 3 Somewhat 4 Very Much So 1. I feel calm 2. I feel secure 3. I feel tense 4. I feel strained 5. I feel at ease 6. I feel upset 7. I am presently worrying over possible misfortunes 8. I feel satisfied 9. I feel frightened 10. I feel uncomfortable 11. I feel self confident 12. I feel nervous 13. I feel jittery 14. I feel indecisive 15. I am relaxed 16. I feel content 17. I am worried 18. I feel confused 19. I feel steady 20. I feel pleasant
Time frame: Measured 5-10 minutes prior to entering VR environment at Visit 1
State Anxiety Inventory (SAI) Baseline Visit 2
Answered on a tablet; Read each statement and select the appropriate response to indicate how you feel right now, that is, at this very moment. Do not spend too much time on any one statement, but give the answer which seems to describe your present feelings best. Answered on a 1-4 scale: 1 Not at all 2 A little 3 Somewhat 4 Very Much So 1. I feel calm 2. I feel secure 3. I feel tense 4. I feel strained 5. I feel at ease 6. I feel upset 7. I am presently worrying over possible misfortunes 8. I feel satisfied 9. I feel frightened 10. I feel uncomfortable 11. I feel self confident 12. I feel nervous 13. I feel jittery 14. I feel indecisive 15. I am relaxed 16. I feel content 17. I am worried 18. I feel confused 19. I feel steady 20. I feel pleasant
Time frame: Measured 5-10 minutes prior to entering VR environment at Visit 2
State Anxiety Inventory (SAI) Post-VR Visit 1
Answered on a tablet; Read each statement and select the appropriate response to indicate how you feel right now, that is, at this very moment. Do not spend too much time on any one statement, but give the answer which seems to describe your present feelings best. Answered on a 1-4 scale: 1 Not at all 2 A little 3 Somewhat 4 Very Much So 1. I feel calm 2. I feel secure 3. I feel tense 4. I feel strained 5. I feel at ease 6. I feel upset 7. I am presently worrying over possible misfortunes 8. I feel satisfied 9. I feel frightened 10. I feel uncomfortable 11. I feel self confident 12. I feel nervous 13. I feel jittery 14. I feel indecisive 15. I am relaxed 16. I feel content 17. I am worried 18. I feel confused 19. I feel steady 20. I feel pleasant
Time frame: Measured 1-5 minutes after entering VR environment at Visit 1
State Anxiety Inventory (SAI) Post-VR Visit 2
Answered on a tablet; Read each statement and select the appropriate response to indicate how you feel right now, that is, at this very moment. Do not spend too much time on any one statement, but give the answer which seems to describe your present feelings best. Answered on a 1-4 scale: 1 Not at all 2 A little 3 Somewhat 4 Very Much So 1. I feel calm 2. I feel secure 3. I feel tense 4. I feel strained 5. I feel at ease 6. I feel upset 7. I am presently worrying over possible misfortunes 8. I feel satisfied 9. I feel frightened 10. I feel uncomfortable 11. I feel self confident 12. I feel nervous 13. I feel jittery 14. I feel indecisive 15. I am relaxed 16. I feel content 17. I am worried 18. I feel confused 19. I feel steady 20. I feel pleasant
Time frame: Measured 1-5 minutes after entering VR environment at Visit 2
Affect and Spatial Experience Scale (ASE)
Answered on a tablet; Participants rate their experience with the virtual reality environment on a -10 to 10 scale with opposite descriptors on either end of the scale and 10 being the most like the stated attribute 1. Pleasantness: unpleasant vs. pleasant 2. Liveliness: Lifeless vs. lively 3. Beauty: ugly vs. beautiful 4. Familiarity: Unfamiliar vs. familiar 5. Excitement: not exciting vs. exciting 6. Novelty: Traditional vs. novel 7. Spaciousness: narrow vs. spacious 8. Simplicity: Complex vs. simple 9. Enclosure: Open vs. closed 10. Order: Chaotic vs. ordered 11. Lightness: Overwhelming vs. light 12. Harmony: Not harmonious vs. harmonious 13. Calmness: Stressful vs. calming 14. Warmth: Cold vs. warm 15. Brightness: Dark vs. bright 16. Experience: Bad vs. good 17. Comfort: Uncomfortable vs. comfortable 18. Naturalness: Artificial vs. natural 19. Cheerfulness: Depressing vs. cheerful 20. Symmetry: Asymmetrical vs. symmetrical
Time frame: Measured 5-10 minutes after the end of meal consumption and VR experience at visit 1
VR Presence Questionnaire Visit 1
Answered on a tablet; participants marked on a visual analog scale from 0-100 how they felt in the VR with 0 being not at all and 100 being very much 1. In the virtual world, I had a sense of "being there" 2. I felt that the virtual world surrounded me. 3. I felt like I was just perceiving pictures. 4. I did not feel present in the virtual space. 5. I had a sense of acting in the virtual space, rather than operating something from outside. 6. I felt present in the virtual space. 7. How aware were you of the real world surrounding while navigating in the virtual world? (i.e. sounds, room temperature, other people, etc.)? 8. I was not aware of my real environment. 9. I still paid attention to the real environment. 10. I was completely captivated by the virtual world. 11. How real did the virtual world seem to you? 12. How much did your experience in the virtual environment seem consistent with your real world experience ?
Time frame: Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 1
VR Presence Questionnaire Visit 2
Answered on a tablet; participants marked on a visual analog scale from 0-100 how they felt in the VR with 0 being not at all and 100 being very much 1. In the virtual world, I had a sense of "being there" 2. I felt that the virtual world surrounded me. 3. I felt like I was just perceiving pictures. 4. I did not feel present in the virtual space. 5. I had a sense of acting in the virtual space, rather than operating something from outside. 6. I felt present in the virtual space. 7. How aware were you of the real world surrounding while navigating in the virtual world? (i.e. sounds, room temperature, other people, etc.)? 8. I was not aware of my real environment. 9. I still paid attention to the real environment. 10. I was completely captivated by the virtual world. 11. How real did the virtual world seem to you? 12. How much did your experience in the virtual environment seem consistent with your real world experience ?
Time frame: Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2
VR Preference Questionnaire Visit 1
Answered on a tablet; Participants would rank on a 0-8 point scale: for question 1-None, a few minutes, half an hour, one hour, a few hours, a day, a few days, many many days; for questions 2-5-not at all, very slight, slight, slight to moderate, moderate, much, very much, extremely so 1. How much time would you like to spend in the virtual environment? 2. How much would you try to leave or get out of this place? 3. How much would you enjoy exploring around? 4. How much would you avoid any looking around or exploration of the space? 5. How much would you choose to enter this eating environment?
Time frame: Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 1
VR Preference Questionnaire Visit 2
Answered on a tablet; Participants would rank on a 0-8 point scale: for question 1-None, a few minutes, half an hour, one hour, a few hours, a day, a few days, many many days; for questions 2-5-not at all, very slight, slight, slight to moderate, moderate, much, very much, extremely so 1. How much time would you like to spend in the virtual environment? 2. How much would you try to leave or get out of this place? 3. How much would you enjoy exploring around? 4. How much would you avoid any looking around or exploration of the space? 5. How much would you choose to enter this eating environment?
Time frame: Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2
Hair Cortisol
The 3-month concentration of cortisol in the participant's hair will be recorded in picograms per milligram--higher values mean higher stress over the past 3 months.
Time frame: Measured once 15 minutes prior to entering VR environment at Visit 1