The research aims to treat chronic non-specific neck pain using virtual reality (VR) technologies with sensory-motor training. Chronic neck pain is widespread and highly prevalent in Egyptian society due to many factors, such as sitting for long periods in front of a computer or smartphone, which leads to a decline in productivity at work and a constant feeling of fatigue. This problem is considered one of the widespread health problems that affect individuals of all ages and greatly affect their daily lives. This project was chosen based on the growing awareness of the need to search for innovative solutions to this health problem that hinders productivity and affects the general comfort of individuals. The reserch aims to integrate sensory-motor therapy with virtual reality, which helps patients improve movement and flexibility and reduce pain. It does this by simulating exciting interactive environments that engage their attention and help them relieve pain away from traditional treatment methods.
Virtual reality, a novel form of technology, is gaining attention in the medical field for its potential to aid inpatient rehabilitation. This experience will immerse the patient in an interactive and engaging journey. Virtual reality feedback can assist patients with chronic musculoskeletal pain by offering them various sensory and motor tasks to enhance their postural control. Moreover, virtual reality offers a distracting experience that aids in reducing patients' pain and emotional distress. Using a specialized device on their head (Head-mounted device) (HMD) or screen, patients can participate in computer-based exercises as part of virtual reality physical therapy. Combining virtual reality with comprehensive sensorimotor training can be beneficial in treating chronic neck pain.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Enrollment
50
Oculus Quest 2 (OQ2) advanced 256 GB all-in-one virtual reality headset, Wi-Fi will be used.
An exercise program consisting of Cervical JPSM, Cervical movement sense, and Oculomotor control exercises.
Cairo University
Cairo, Egypt
Physical Therapy
Cairo, Egypt
Measurement of pain intensity (VAS)
Asking the patient to put a horizontal mark on a continuous 10 cm line that represents his/her pain intensity, ranging from zero, which indicates no pain, or 29 discomfort to 10, which indicates the worst possible pain he could feel.
Time frame: Before Treatment and after 6 weeks of treatment
Measurement of disability due to neck pain (NDI)
The patient will complete a condition-specific functional status questionnaire with 10 items. The NDI consists of 10 domains-pain intensity, personal care, lifting, reading, headache, concentration, work, driving, sleep, and recreation-designed to assess the level of disability in patients with neck pain. Patients self-report their level of function/disability in each domain, after which a composite score is calculated.
Time frame: Before Treatment and after 6 weeks of treatment
Cervical proprioception and neck reposition sense
Cervical joint position error (JPE) Test is a measurement tool used to clinically assess an individual's cervicocephalic proprioception ability.
Time frame: Before Treatment and after 6 weeks of treatment
Eye Movement Control (Gaze Stability)
The Dynamic Visual Acuity (DVA) test is used for assessing gaze stability.
Time frame: Before Treatment and after 6 weeks of treatment
Cervical range of motion (ROM)
Cervical ROM results were calculated by averaging the three best values from each direction
Time frame: Before Treatment and after 6 weeks of treatment
Cervical kinematics: Peak velocity (V peak /sec)
Calculated as the maximal angular velocity, from motion initiation to target hit.
Time frame: Before Treatment and after 6 weeks of treatment
Cervical kinematics: Mean velocity (V mean /sec)
The mean angular velocity angular velocity, from motion initiation to target hit
Time frame: Before Treatment and after 6 weeks of treatment
Cervical kinematics: Time to peak velocity percentage (TTP%)
The time from motion initiation to peak velocity moment, as a percentage of total movement time, representing the ratio between the acceleration to deceleration phase in the velocity profile
Time frame: Before Treatment and after 6 weeks of treatment
Cervical kinematics: Static head stability (sway)
The sway in pitch and yaw from the mid-position and calculated in terms of 3D mean and standard deviation amplitude
Time frame: Before Treatment and after 6 weeks of treatment
Cervical kinematics: Head movement accuracy
Motion accuracy was defined as the difference between the target position and the participant's head location. This difference (target position- player's head position)
Time frame: Before Treatment and after 6 weeks of treatment
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