The proposed project addresses the goal of exploring preschooler's ability to recognize changes in feelings of hunger/satiety based on consuming a snack and a meal (lunch/dinner) that are either based on the usual childcare center fare (control) or are based on lean meats (intervention), which will have a lower glycemic index.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
OTHER
Masking
NONE
Enrollment
20
Replacement of typical meal/snack with lean pork containing meal/snack
University of Virginia
Charlottesville, Virginia, United States
RECRUITINGGlycemic load of diet
Estimated intake of glycemic load of meals and snacks consumed. Plate-waste method will be used to calculate total energy, GI, GL consumed at each meal and snack using disaggregated intake (in grams) and analysis using Nutrient Data System for Research (NDS-R) software.
Time frame: 6 study days
Hunger/Satiety self-reported on 4-point scale
Self-reported feelings of hunger or fullness using: 1 = Very hungry, 2 = A little hungry, 3 = A little full, 4 = Very full
Time frame: 6 study days
Blood pressure
Measured blood pressure 60 minutes after the meal.
Time frame: 60 minutes after the meal.
Blood glucose
Blood glucose concentration 60 minutes after the meal. Measured using finger-stick and glucometer reading.
Time frame: 6 study days
Executive function: focus and short-term memory
Using the "track-it" game, children respond to visual cues.
Time frame: 6 study days
Executive function: memory and focus
Using KRISP, children respond to visual cues to assess focus and short-term memory
Time frame: 6 study days
Executive Function: Focus and Concentration
Using the "peg it" game, children are asked to use a small wooden hammer to tab the table surface. First, they repeat how many tabs the researcher demonstrated (1 or 2), then they are asked to tab the opposite, so if the researcher tabs once, they tab twice and when the researcher tabs twice, they tab once.
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Time frame: 6 study days
Executive Function: Concentration
Using the happy-sad game, children sort small playing cards with happy or sad faces on them to align with the verbal cue of the researcher, or to put down the opposite card.
Time frame: 6 study days