Emerging technologies that utilize motion capture integrated with engaging software offer new methods for increasing engagement and movement in patients admitted to the hospital. Hospitalized patients are often limited to sedentary activities, spending the majority of their time in bed, which can contribute to deconditioning and functional mobility deficits. This study seeks to explore the feasibility of a tool designed to promote movement through engaging gameplay that is acceptable to both clinicians and families.
Study Type
INTERVENTIONAL
Allocation
NA
Purpose
SUPPORTIVE_CARE
Masking
NONE
Enrollment
30
Snipperfinger is a self developed engagement focused software platform designed to encourage participation in pediatric physical therapy.
Lucile Packard Children's Hospital Stanford
Palo Alto, California, United States
RECRUITINGEvaluate the ease of use of Optitrack system measured by System Usability Scale (SUS)
10-item questionnaire with a scale from 1- 5, 1 being strongly disagree to 5 being strongly agree on a five-point Likert scale to measure usability.
Time frame: Post-simulation (5 minutes)]
Acceptability of Intervention Measure (AIM) survey
This questionnaire consists of 4 items. Measures are to be graded using a 1-5 scale, from 1=completely disagree, to 5= completely agree
Time frame: immediately after the intervention
Intervention Appropriateness Measure (IAM) survey
This questionnaire consists of 4 items. Measures are to be graded using a 1-5 scale, from 1=completely disagree, to 5= completely agree
Time frame: immediately after the intervention
Feasibility of Intervention Measure (FIM) survey
This questionnaire consists of 4 items. Measures are to be graded using a 1-5 scale, from 1=completely disagree, to 5= completely agree
Time frame: immediately after the intervention
ISO 9241-400
6-item ergonomic questionnaire with a scale from 1- 5, 1 being strongly disagree to 5 being strongly agree on a five-point Likert scale.
Time frame: immediately after intervention
Setup time required for system use
Time required to set up the system, defined as the duration from participant arrival in the gym to the start of the physical activity.
Time frame: Before intervention
Duration of gameplay-driven physical activity
This platform is for informational purposes only and does not constitute medical advice. Always consult a qualified healthcare professional.
Time from first recorded movement in response to gameplay to last movement as recorded by OptiTrack motion capture or clinician observation
Time frame: immediately at the start of intervention, immediately after intervention
Evaluation parent's perception of patient's engagement.
Parent acceptance of the system will be evaluated by self developed questionnaire. The questionnaire contains 10 items with scale from 1-5, 1 being strongly disagree to 5 being strongly agree on a five-point Likert scale.
Time frame: immediately after intervention