This study will explore how different warm-up durations (5, 10, and 20 minutes) affect performance in youth basketball players. Using a basketball-specific routine, it will measure changes in jumping, sprinting, and agility. The goal is to find out which warm-up length best prepares young athletes for high-intensity play.
This study aims to examine the effects of different warm-up durations (5, 10, and 20 minutes) on physical performance in highly trained youth basketball players aged 12-16. Using a standardized basketball-specific warm-up structure (BasketUp), the study will assess how each duration influences key performance outcomes such as vertical jump, agility, and sprint speed. The goal is to determine whether a longer or shorter warm-up is more beneficial for optimizing performance in high-intensity team sports like basketball, providing practical guidance for coaches and sports professionals working with young athletes.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Enrollment
190
BasketUp is a basketball-specific warm-up program designed to meet the sport's physical and physiological demands. Based on the FIFA 11+ structure, it includes three blocks: mobility, strength and plyometrics, and agility with neurocognitive exercises. The program progresses weekly and can be adapted in duration and volume to fit different training needs.
University Cardenal Herrera
Alfara del Patriarca, Valencia, Spain
Maximum Jump Height in the Countermovement Jump (CMJ)
The countermovement jump (CMJ) is a common test to assess lower-limb explosive power. Athletes start standing with hands on hips and perform a maximal vertical jump by quickly bending and extending their hips and knees. Two types are tested: bilateral (both legs) and unilateral (one leg). Each athlete performs three attempts per type, resting 30 seconds between jumps. The highest jump height (measured in centimeters) in each modality is recorded as the performance. The higher the jump, the better the performance.
Time frame: Baseline and immediately post-intervention
Mean Time to Complete the Cone Drill Test
The Cone Drill test measures agility and the ability to change direction quickly, skills important for basketball performance. Athletes complete a circuit with multiple direction changes as fast as possible. The total time to finish the circuit is recorded using timing sensors. A faster time indicates better agility and performance.
Time frame: Baseline and immediately post-intervention
Mean Sprint Time Over 14 and 20 Meters
Sprint capacity is evaluated over two distances: 14 meters, which reflects typical basketball court movement, and 20 meters, commonly used in sports performance testing. Athletes start from a three-point stance and sprint each distance in a straight line. They rest 60 seconds between sprints, and sprint times are recorded using timing sensors at the start and finish lines. Faster times indicate better sprint performance and acceleration.
Time frame: Baseline and immediately post-intervention.
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