Unemployment is higher among young people who experience mental ill-health compared to the general population. This can have a lasting impact on young people, many of whom are highly motivated to gain employment and education. There are many challenges to seeking, gaining, and maintaining employment for young people. To address these challenges and help young people meet their employment and education goals, investigators have developed a VR intervention to support vocational skill building. The aim of the current study is to evaluate the feasibility, acceptability, and safety, of the Virtual Reality for Vocational Recovery (VR4VR) intervention. A small group of vocational specialists will support up to 20 young people with their vocational outcomes using VR4VR over a 3-6week period. Both young people and specialists will complete questionnaires related to acceptability of the intervention, including qualitative interviews. Data on feasibility and safety will also be collected. Results will inform whether VR is feasible, acceptable, and safe to support vocational outcomes within vocational services that support young people with mental health difficulties, potentially supporting further intervention development and larger trials.
Study Type
INTERVENTIONAL
Allocation
NA
Purpose
OTHER
Masking
NONE
Enrollment
20
Intervention is an immersive virtual reality (VR) intervention, delivered through a VR headset, supported by a trained vocational specialist. Intervention content was co-designed with young people with mental health and vocational challenges, and vocational specialists with experiencing supporting this population. Content was guided by goals of vocational programs, including Individual Placement and Support.
Veritas House
Orange, New South Wales, Australia
Orygen Specialist Services
Melbourne, Victoria, Australia
Youth Focus Burswood
Perth, Western Australia, Australia
Feasibility - recruitment rates
Rates of recruitment for the study (young people and vocational and service staff) based on an audit of study enrolment
Time frame: 6 months post intervention commencement
Acceptability
Acceptability as measured by the Theoretical Framework of Acceptability Measure delivered to young people and vocational specialists. Total mean score across the 7 TFA items will be reported, on a scale of 1 to 5, with 5 indicating greater acceptability.
Time frame: 6 weeks post intervention commencement
Safety - adverse events
The number of serious adverse events specifically related to the intervention or trial
Time frame: 6 weeks post intervention commencement
Feasibility - consent rates
Rates of consent for the study (young people and vocational and service staff) based on an audit of consent logs
Time frame: 6 months post intervention commencement
Feasibility - attendance rates of assessments and sessions
Via audit of attendance logs
Time frame: 6 weeks post intervention commencement
Feasibility - delivery of VR4VR
Proportion of trained vocational specialists who use the intervention during the trial period
Time frame: 6 months post intervention commencement
Feasibility - VR utilisation
Proportion of sessions within the intervention period in which VR was used within intervention sessions.
Time frame: 6 months post intervention commencement
Acceptability - cybersickness
Cybersickness as measured by the Simulator Sickness Questionnaire. 16 items across three domains, nausea, Oculomotor and disorientation are summed to produce a total score. Items are scored on a scale from 0 to 3, with a higher score indicating greater cybersickness symptoms.
Time frame: 6 weeks post intervention commencement
Acceptability - VR presence
Sense of 'being there' within the VR environment measured using the Igroup Presence Questionnaire. Total score is calculated by summing all items. Items are rated on a scale of -3 to 3, with a higher scoring indicating greater sense of presence.
Time frame: 6 weeks post intervention commencement
Effectiveness - Social and occupational functioning
Young person functioning measured by the single item social and occupational functioning scale, ranging from 0 to 100, with lower scores indicating poorer functioning.
Time frame: 6 weeks post intervention commencement
Effectiveness - Occupational self-efficacy
Young person self-efficacy around employment measured by occupational self-efficacy scale. Items rated on a scale tanging from 1 to 6, with higher vales reflecting higher occupational self-efficacy.
Time frame: 6 weeks post intervention commencement
Effectiveness - General self-efficacy
Young person self-efficacy using the general self-efficacy scale, to assess an individual's perceived generalised capabilities to respond to a variety of challenges and situations. Scores range from 1-4 with highest scores indicating higher self-efficacy. The total score is calculated by finding the sum of the all items.
Time frame: 6 weeks post intervention commencement
Feasibility - intervention implementation
Feasibility of Implementation Measure (completed by service leads and clinicians)
Time frame: up to 6 months post intervention commencement
Vocational specialist confidence and competence
Purpose-built scale (no title or acronym) developed specifically for the current study capturing self-report vocational specialist confidence and competence using VR for vocational support. The scale is 8 items, scored of a scale of 1 to 4. Higher score indicates a greater degree of competence with VR4VR.
Time frame: Immediately post-training
Implementation - perceived barriers and enablers to use in practice
Assessed through qualitative analysis of supervision meeting minutes with vocational specialists
Time frame: Through study completion an average of 6 months
Implementation - perceived barriers and enablers to use in practice
Assessed through qualitative analysis of research meeting minutes
Time frame: Through study completion an average of 6 months
Implementation - perceived barriers and enablers to use in practice
Assessed through qualitative analysis of post-intervention interviews focusing on participants' experiences of using the VR4VR intervention during vocational support.
Time frame: Through study completion an average of 6 months
Feasibility - fidelity
Proportion of VR4VR sessions that are delivered per-protocol, assessed by the timing of sessions.
Time frame: 6 months post intervention commencement
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