This clinical study is testing whether a short, story-based digital game played during dialysis can help improve the health and well-being of patients receiving hemodialysis. The researchers believe that using a digital game with an engaging storyline may help reduce anxiety, increase knowledge about healthy eating, and encourage patients to better follow their treatment plans. The main hypothesis is that this interactive game will lead to lower anxiety levels, better understanding of dietary rules, and higher treatment adherence compared to standard care alone.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
SUPPORTIVE_CARE
Masking
SINGLE
Enrollment
40
Participants in this arm played a story-based digital game during their regular hemodialysis sessions. The game was administered once per week, with each session lasting approximately 10 to 15 minutes, over a 4-week period. The game was accessed via an online platform and designed to educate patients on dietary choices, fluid management, and dialysis self-care through interactive storytelling and decision-making tasks.
Suleyman Demirel University
Isparta, Turkey (Türkiye)
Change in Treatment Adherence Score
Assessed using the End-Stage Renal Disease Adherence Questionnaire to measure adherence to dialysis schedules and treatment routines.
Time frame: Baseline, Week 2, Week 4
Change in Dietary Knowledge Score
Measured using the Hemodialysis Patients' Diet Knowledge Scale.
Time frame: Baseline, Week 2, Week 4
Change in Anxiety Level
Assessed using the State Anxiety Inventory (STAI-S) to measure perceived anxiety during treatment.
Time frame: Baseline, Week 2, Week 4
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