The purpose of this study is to test a new digital game. Specifically, this study will aim to evaluate a digital game prototype designed to facilitate playful interactions between parents and children. The prototype will incorporate activities grounded in relationship enhancement principles. Additionally, this study will check how well using digital tools helps build strong connections, makes people get along better, and boosts parents' confidence and parenting skills.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
SUPPORTIVE_CARE
Masking
NONE
Enrollment
30
Parent-child dyads will come to the research site once and participate for up to one hour. Dyads will engage with a digital game prototype. The game involves brief relationship enhancing activities focused on different domains of attachment with the purpose of facilitating appropriate and healthy playful interaction between parents and children.
Parent-child dyads will come to the research site once and participate for up to one hour. Dyads will receive pamphlets with information regarding play based attachment activities and be given the chance to engage in said activities.
University of Miami
Coral Gables, Florida, United States
RECRUITINGUniversity of Miami
Miami, Florida, United States
NOT_YET_RECRUITINGParental Self-Efficacy as Measured by TOPSE
Tool to Measure Parenting Self-Efficacy (TOPSE) Total scores range from 0-480 for the complete measure. Higher scores indicate greater levels of perceived parental self-efficacy.
Time frame: Baseline, Up to 1.5 hours (immediately after intervention).
Perceived Closeness in the Parent-Child Relationship as measured by the Social Connectedness Scale
Social Connectedness Scale scores range from 9 - 54. Higher scores represent greater perceived connectedness.
Time frame: Baseline, Up to 1.5 hours (immediately after intervention).
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