This study measures how many words people can recall. Some words are studied/heard/learned while in immersive Virtual Reality, and some are studied/heard/learned while in a plausible control distraction.
In this Study (n=20), participants recalled word lists during a plausible semi-immersive control condition (passive Apple Vision Pro see-through mode) versus during interactive immersive VR. Participants also later received brief heat pain stimuli during No VR versus immersive VR and provided pain and anxiety and distraction ratings on 0-10 graphic rating scales.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
BASIC_SCIENCE
Masking
SINGLE
Enrollment
20
While wearing an immersive VR helmet, participants grabbed virtual objects andd put them into a bowl of virtual water, while memorizing a list of words from the real world.
Participant passively viewed the laboratory room they saw while wearing Apple Vision Pro goggles, while memorizing a list of words read to them from the real world.
University of Washington
Seattle, Washington, United States
Word Recall accuracy
Number of study words recalled during an immediate recall task
Time frame: begin 15 seconds after the last word
Subjective ratings of Distraction
Participants rated how distracted they were in each treatment condition
Time frame: Measured immediately after the free recall of each word list.
During Phase 2, VR pain reduction was measured
graphic ratings of worst pain intensity and other GRS pain ratings during brief thermal stimulation
Time frame: subjective pain ratings measured immediately after each brief thermal stimulus
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