The purpose of this study is to investigate the role of non-invasive wearable haptic feedback, in supporting literacy-focused Virtual Reality (VR) learning environments. The haptic feedback will be delivered through haptic gloves with integrated vibration monitors and finger tracking. The primary objective is to examine how multisensory engagement, specifically the addition of haptic cues, influences learning outcomes such as phonetic recognition, spelling, and reading skills in early learners.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
BASIC_SCIENCE
Masking
NONE
Enrollment
60
Participants will use haptic gloves to interact with the virtual reality experience
Participants will use traditional hand controllers to interact with the virtual reality experience
University of Miami
Coral Gables, Florida, United States
NOT_YET_RECRUITINGUniversity of Miami
Coral Gables, Florida, United States
RECRUITINGLiteracy Task Performance
Participants' accuracy and completion rates on in-game literacy tasks (e.g., letter recognition, phonetic matching, spelling) recorded during the final session of the intervention. Performance data is automatically logged by the VR platform.
Time frame: Immediately after the intervention session
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