Background: In Saudi Arabia, the rapid expansion of digital technology use-particularly among adolescents-has raised growing concerns about internet addiction and its impact on mental health and overall wellbeing. Building on formative work including national surveys, stakeholder interviews, and pilot testing, there is now a pressing need to rigorously evaluate interventions that can promote healthy digital habits among youth. Study aims/objective: This study aims to evaluate the effectiveness of a school-based digital wellbeing intervention, with and without a supplemental parent engagement component, using a cluster randomized controlled trial design. The primary objective is to determine whether exposure to the student curriculum alone or in combination with a parent-focused intervention improves digital literacy, technology use behaviors, and psychosocial wellbeing among high school students. Secondary objectives include assessing changes in parent-child communication and parental attitudes toward digital media use. Methods: Twenty (20) high schools across Qassim and Riyadh regions in Saudi Arabia will be randomly assigned to one of two study arms: (1) treatment as usual (TAU) will receive the Ministry of Education (MOE) Digital Wellbeing Unit that is implemented in 12th grad as part of the Digital Citizenship Curriculum and a brief self-paced online teacher training, or (2) enhanced treatment including the MOE Digital Wellbeing Unit plus a WhatsApp-based intervention for parents and a brief self-paced online teacher training. Approximately 125 students per school (\~2,500 total) will complete surveys before and after the intervention period, assessing digital media habits, wellbeing, and communication patterns. Parent surveys will be administered in the enhanced arm to assess intervention engagement and parenting practices. Surveys with teachers will assess motivation and self-efficacy in delivering the digital wellbeing unit and fidelity of delivery. Results: The study will generate evidence on the efficacy of school- and family-based strategies for improving adolescent digital wellbeing in the Saudi context. It will also provide insight into mechanisms of change, including the role of parental involvement in shaping adolescent digital habits. Conclusion: Findings from this cluster randomized trial will inform national digital wellbeing policy and practice, offering a scalable model for youth-targeted behavioral health interventions in Saudi Arabia and similar settings.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
NONE
Enrollment
2,500
(1) The student component utilizes the existing Digital Wellbeing Unit embedded within the national Digital Citizenship Curriculum, as implemented by the Saudi Ministry of Education. This curriculum is delivered by classroom teachers over the course of approximately one month, typically as part of standard instruction during the academic term. The content focuses on responsible digital media use, online safety, screen time awareness, and strategies for achieving digital balance. All instructional materials and delivery methods align with Ministry guidelines and are integrated into the regular school schedule.
(2) The parental component, developed by the research team, is included in the enhanced intervention arm. It consists of structured engagement through WhatsApp groups formed with parents of students enrolled in the intervention schools. Parents in this group will receive daily messages for the duration of the curriculum delivery (approximately 4 weeks). These messages will include infographics, short expert video lectures, and brief videos designed to reinforce the concepts taught in the student curriculum. Content will focus on promoting healthy digital habits, improving communication between parents and children about technology use, and modeling appropriate digital behaviors at home.
(3) Teachers in both arms will complete a brief self-paced online training (\~45 minutes total) prior to delivering the Digital Wellbeing Unit. The training introduces key digital wellbeing concepts, provides implementation guidance aligned with the Ministry of Education curriculum, and includes resources to support classroom delivery. Completion will be monitored to ensure fidelity across schools.
Weekday leisure screen-time hours assessed by survey
Weekday (screen time for leisure)
Time frame: Baseline, pre-intervention, post-intervention (1 month)
Social Media Disorder Scale
Social Media Disorder Scale: Score range from 9-45 with higher scores indicating higher degree of Social Media Disorder
Time frame: Baseline, pre-intervention, post-intervention (1 month)
Internet Gaming Disorder Scale-ShortForm (IGDS9-SF)
Internet Gaming Disorder Scale-ShortForm (IGDS9-SF): Score range from 9-45 with higher scores indicating higher degree of Internet Gaming Disorder
Time frame: Baseline, pre-intervention, post-intervention (1 month)
Digital wellbeing knowledge 1 assessed by survey
Knowledge regarding digital wellbeing topics covered in the curriculum; items were developed by the research team: Score range from 0-10 with higher scores indicating more digital wellbeing knowledge
Time frame: Baseline, pre-intervention, post-intervention (1 month)
Digital well-being knowledge 2 assessed by survey
Knowledge regarding digital wellbeing topics covered in the curriculum; items were developed by the research team: Score range from 3-15 with higher scores indicating more digital wellbeing knowledge
Time frame: Baseline, pre-intervention, post-intervention (1 month)
Digital well-being attitudes assessed by survey
Attitudes regarding digital wellbeing topics covered in the curriculum; items were developed by the research team: Score range from 5-25 with higher scores indicating more favorable attitudes toward digital balance and healthy technology use
Time frame: Baseline, pre-intervention, post-intervention (1 month)
Digital well-being self-efficacy assessed by survey
Self-efficacy regarding digital wellbeing topics covered in the curriculum; items were developed by the research team: Score range from 5-25 with higher scores indicating stronger digital wellbeing self-efficacy
Time frame: Baseline, pre-intervention, post-intervention (1 month)
Digital well-being behavior change 1 assessed by survey: notification-checking frequency
Self-reported changes in digital media habits or wellbeing practices as a result of the intervention; items were developed by the research team: This item captures unnecessary notification-checking frequency with score range 1-5 and higher scores indicating worse digital wellbeing behavior.
Time frame: Baseline, pre-intervention, post-intervention (1 month)
Digital well-being behavior change 2 assessed by survey: device use before sleep
Self-reported changes in digital media habits or wellbeing practices as a result of the intervention; items were developed by the research team: This item captures avoiding device use before sleep with score range 1-5 and higher scores indicating better digital wellbeing behavior.
Time frame: Baseline, pre-intervention, post-intervention (1 month)
Digital well-being behavior change 3 assessed by survey: engagement in non-digital activities
Self-reported changes in digital media habits or wellbeing practices as a result of the intervention; items were developed by the research team: This item captures engagement in non-digital activities with score range 1-5 and higher scores indicating better digital wellbeing behavior.
Time frame: Baseline, pre-intervention, post-intervention (1 month)
Digital well-being behavior change 4 assessed by survey: use of apps or tools to monitor and manage digital habits
Self-reported changes in digital media habits or wellbeing practices as a result of the intervention; items were developed by the research team: This item captures use of apps or tools to monitor and manage digital habits with score range 1-5 and higher scores indicating better digital wellbeing behavior.
Time frame: Baseline, pre-intervention, post-intervention (1 month)
Number of participants who upload phone screen shots of Screentime app
The investigators will explore feasibility of collecting objective data from students including screenshots of Screentime app
Time frame: Baseline, pre-intervention, post-intervention (1 month)
Weekend leisure screen-time hours assessed by survey
Weekend day (screen time for leisure)
Time frame: Baseline, pre-intervention, post-intervention (1 month)
Weekday work/study screen-time hours assessed by survey
Weekday (screen time for work/study)
Time frame: Baseline, pre-intervention, post-intervention (1 month)
Weekend work/study screen-time hours assessed by survey
Weekend day (screen time for work/study)
Time frame: Baseline, pre-intervention, post-intervention (1 month)
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