This study evaluates whether an immersive virtual reality (VR) version of the Timed Up and Go (TUG) test can accurately measure functional mobility in adults with chronic non-specific low back pain. The standard TUG test measures the time needed to stand up from a chair, walk 3 meters, turn around, walk back, and sit down. In the VR version (VR-TUG), participants perform the same movements while wearing a VR headset that displays a virtual environment. We will examine: (1) whether VR-TUG results are similar to the standard TUG, (2) whether VR-TUG is reliable when repeated about one week later, and (3) whether VR-TUG performance is associated with pain, disability, and fear of movement. Participants will complete questionnaires (VAS, ODI, and TSK), perform standard TUG and VR-TUG at baseline, and repeat VR-TUG 7 ± 2 days later. Results will help determine whether VR-based functional mobility testing is a practical assessment tool for people with chronic low back pain.
BACKGROUND: Chronic non-specific low back pain (CNSLBP) is a leading cause of disability worldwide. The Timed Up and Go (TUG) test is a valid and reliable measure of functional mobility in individuals with musculoskeletal conditions, including chronic low back pain, and TUG performance has been shown to correlate with pain intensity and disability. Virtual reality (VR) has increasingly been used as a therapeutic intervention for chronic low back pain, but the use of immersive VR as an assessment tool has not been systematically evaluated in this population. STUDY DESIGN: This is a prospective, single-center, observational methodological study designed to assess the validity and test-retest reliability of an immersive virtual reality adaptation of the Timed Up and Go test (VR-TUG) in individuals aged 18-55 years with chronic non-specific low back pain. PROCEDURES: * Session 1 (Baseline Assessment): * Demographic and clinical data collection * Pain intensity (Visual Analog Scale, VAS) * Functional disability (Oswestry Disability Index, ODI - validated Turkish version) * Kinesiophobia (Tampa Scale for Kinesiophobia - Turkish version) * Classic TUG test performance * VR-TUG test performance (first measurement) * Session 2 (7 ± 2 days later): * VR-TUG test performance (second measurement for test-retest reliability) VR-TUG PROTOCOL: Participants will wear a head-mounted display (HMD) that presents an immersive virtual environment replicating the spatial parameters of the classic TUG test. They will perform the same sequence of movements (stand up from a chair, walk 3 meters forward, turn 180°, walk back, and sit down) while immersed in the virtual environment. Time to completion will be recorded. A brief familiarization period (approximately 1-2 minutes) will be provided before testing. Participants will be monitored for any adverse effects (such as dizziness, nausea, or visual discomfort), and the VR-TUG will be stopped immediately if needed. OUTCOME MEASURES: * Primary Outcome: o VR-TUG completion time (seconds), including assessment of test-retest reliability across two sessions. * Secondary Outcomes: * Classic TUG completion time (seconds) * Pain intensity (VAS) * Functional disability (ODI) * Kinesiophobia (Tampa Scale for Kinesiophobia) ANALYSIS PLAN: * Concurrent validity: o Correlation between VR-TUG and classic TUG completion times (Pearson or Spearman correlation, depending on data distribution). * Test-retest reliability: * Intraclass correlation coefficient (ICC, two-way mixed-effects model, single measure) for VR-TUG completion time between Session 1 and Session 2. * Estimation of standard error of measurement (SEM) and minimal detectable change (MDC). * Bland-Altman analysis to evaluate agreement between repeated VR-TUG measurements. * Construct validity: * Correlations between VR-TUG completion time and clinical measures (VAS, ODI, Tampa Scale for Kinesiophobia). It is expected that longer VR-TUG times will be associated with higher pain, disability, and kinesiophobia scores. Statistical significance will be set at p \< 0.05. SAMPLE SIZE: Based on previous studies reporting excellent reliability of technology-supported functional tests in patients with chronic low back pain (ICC ≥ 0.90), a sample size of approximately 65 participants was calculated to detect a correlation of 0.70 between classic TUG and VR-TUG with 90% power and an alpha of 0.05, allowing for potential dropouts. SAFETY CONSIDERATIONS: All testing will be conducted in a safe, obstacle-free environment under the supervision of a trained researcher who can provide physical support if needed. Participants will be screened for contraindications to VR use (for example, photosensitive epilepsy or severe motion sickness). Testing will be stopped immediately if participants experience significant discomfort, dizziness, increased pain, loss of balance, or any other adverse effect. All adverse events and reasons for test discontinuation will be recorded.
Study Type
OBSERVATIONAL
Enrollment
65
Selcuk University Faculty of Health Sciences, Department of Physiotherapy and Rehabilitation
Konya, Konya, Turkey (Türkiye)
Virtual Reality Timed Up and Go (VR-TUG) Completion Time
Time (in seconds) to complete the VR-adapted Timed Up and Go test while wearing a head-mounted display, including standing from a chair, walking 3 meters, turning 180°, walking back, and sitting down.
Time frame: Baseline and 7 ± 2 days (test-retest)
Timed Up and Go (TUG) Completion Time
Time (in seconds) to complete the standard Timed Up and Go test.
Time frame: Baseline
Pain Intensity (Visual Analog Scale, VAS)
Pain intensity measured using a 10-cm visual analog scale (score 0-10).
Time frame: Baseline
Disability (Oswestry Disability Index, ODI)
Self-reported disability related to low back pain measured with the Oswestry Disability Index (ODI), Turkish validated version (score 0-100).
Time frame: Baseline
Kinesiophobia (Tampa Scale for Kinesiophobia, TSK)
Fear of movement/(re)injury measured with the Tampa Scale for Kinesiophobia (TSK), Turkish version (score 17-68).
Time frame: Baseline
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