The purpose of this study is to demonstrate feasibility, usability, and acceptability of virtual reality (VR)-based cognitive and physical rehabilitation, evaluate adherence, tolerability, and fidelity to the VR intervention and explore preliminary effectiveness of VR-based rehabilitation on cognitive, physical, and functional outcomes.
Study Type
INTERVENTIONAL
Allocation
NA
Purpose
DEVICE_FEASIBILITY
Masking
NONE
Enrollment
10
Participants will complete 3 supervised virtual reality (VR) sessions per week for 6 weeks for a total of 18 sessions using either the Real System VR headset or the Oculus Quest 2 VR headset. Each session will last approximately 60 minutes, with time allocated for setup and brief symptom checks.
The University of Texas Health Science Center at Houston
Houston, Texas, United States
RECRUITINGFeasibility as assessed by the recruitment rate
Time frame: from baseline to end of intervention (6 weeks)
Feasibility as assessed by the retention rate
Time frame: from baseline to end of intervention (6 weeks)
Feasibility as assessed by the session completion rate
Time frame: from baseline to end of intervention (6 weeks)
Usability as assessed by the System Usability Scale (SUS)
The System Usability Scale (SUS) is a validated 10-item questionnaire used to assess participants' perceived usability of the intervention. each rated on a 5-point Likert scale from 1 = Strongly Disagree, 2 = Disagree 3 = Neutral ,4 = Agree, 5 = Strongly Agree. Scores range from 0 to 100, with higher scores indicating greater usability.
Time frame: Post-intervention only (Final visit at 6 weeks)
Acceptability / Presence as assessed by the Presence Questionnaire (PQ)
This is a 29 item questionnaire, each is scored on a seven-point Likert-type scale with a score range form 29-203. Higher scores indicate a greater sense of presence or immersion in the virtual environment.
Time frame: Post-intervention only (Final visit at 6 weeks)
Tolerability / Side Effects as assessed by the Simulator Sickness Questionnaire (SSQ)
This is a 16 item questionnaire and each is scored form 0(none) to 3(severe). Scores are combined using weighted subscales to generate a total score, with higher scores indicating greater simulator sickness
Time frame: Before + immediately After each VR session
Adherence / Engagement as assessed by the session attendance as entered in VR system logs
Time frame: Post-intervention only (Final visit at 6 weeks)
Adherence / Engagement as assessed by the time from start to end of VR session as entered in VR system logs
Time frame: Post-intervention only (Final visit at 6 weeks)
Adherence / Engagement as assessed by the number of repetitions of the activity as indicated by device metrics
Time frame: Post-intervention only (Final visit at 6 weeks)
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