This study aims to improve the memory, attention, gross motor skills and social adaptation ability of children aged 5 to 6 years. Taking physical games as the intervention method, it explores the effects of physical games on promoting young children's memory, attention, gross motor skills and social adaptation ability, and analyzes the approaches and mechanisms through which physical games enhance these abilities among children aged 4 to 6 years. The game scheme will be timely adjusted according to feedback obtained from a semester-long intervention. Finally, in collaboration with kindergarten teachers and the research team, a set of classroom-based physical game programs suitable for children aged 4 to 6 will be developed, so as to provide theoretical references and practical approaches for the improvement of the above abilities in preschool children of this age group. Smart physical game equipment is adopted and integrated into children's daily physical game classes to record and store children's sports data, establish individual archives of children's motor abilities, and realize real-time uploading, analysis and sharing of sports test results, enabling parents and teachers to keep abreast of children's physical exercise and motor development status in a timely manner.
Study Type
INTERVENTIONAL
Allocation
NON_RANDOMIZED
Purpose
OTHER
Masking
NONE
Enrollment
42
Physical games focusing on improving preschool children's locomotor skills verified based on three-round Delphi method:W-Run; Pony Finding Friends; My Territory; Eagle Catching Chicks; Fruit Picking; The Wolf is Coming; Puppy Seeking Bones; Dizzy Spin.
Shenzhen university
Shenzhen, Guangdong, China
Locomotor Skill
Children's locomotor skill is assessed using the Test of Gross Motor Development-2 (TGMD-2). The raw score for the locomotor subscale ranges from 0 to 48. Higher scores represent better performance in children's locomotor motor skills. This indicator is used to explore the intervention effect of the 8-week structured physical game program on preschool children's locomotor development.
Time frame: Baseline (before the 8-week intervention) and post-intervention (upon completion of the 8-week physical game intervention)
perceptual motor ability
Children's perceived motor competence is measured with the Perceived Competence Scale for Children (PSPC). The total score of the scale ranges from 1 to 4; higher scores indicate a higher level of children's perceived motor competence. This indicator is used to explore the intervention effect of the 8-week structured physical game program on preschool children's self-perceived motor ability.
Time frame: Baseline (before the 8-week intervention) and post-intervention (upon completion of the 8-week physical game intervention)
memory
Preschool children's immediate memory and short-term memory are measured using the Wechsler Memory Scale-Revised for China (WMS-RC) revised by Professor Gong Yaoxian. The outcome indicator is Memory Quotient (MQ), which ranges from 50 to 150; a score of 100 represents the average memory level, and higher scores indicate better memory performance. This indicator is used to evaluate the effect of the 8-week structured physical game intervention on children's memory ability.
Time frame: Baseline (before the 8-week intervention) and post-intervention (upon completion of the 8-week structured physical game intervention)
attention
Preschool children's attention ability is assessed by the Schulte Grid Test. The test score ranges from 0 to 100; higher scores reflect better attention concentration and sustained attention performance. This indicator aims to evaluate the intervention effect of the 8-week structured physical game program on children's attention level.
Time frame: Baseline (before the 8-week intervention) and post-intervention (upon completion of the 8-week structured physical game intervention)
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