Virtual reality (VR) technology has emerged as a promising supplementary training tool in football, yet no study has simultaneously examined its effects on technical skills, training load, and mental fatigue within a randomized controlled design. This study evaluated the effects of an 8-week Rezzil Index® VR training program on football-specific technical skills, training load (sRPE), and mental fatigue in licensed male football players. Twenty-four male football players (age: 18.82±0.85 years) were randomly assigned to a VR training group (n=12) or a control group (n=12). The VR group completed two supplementary sessions per week using the Rezzil Index® application (HTC Vive Pro and Oculus Quest 2) in addition to regular team training. Football-specific technical skills, mental fatigue (Modified Color-Word Stroop Test), and training load (session RPE) were assessed pre- and post-intervention. The VR group demonstrated statistically significant improvements in all technical skill measures (p\<0.05; d=0.91-1.69, large effects). Rezzil Index® VR training is an effective complementary method for improving football-specific technical skills.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
OTHER
Masking
NONE
Enrollment
24
Immersive VR football training application (HTC Vive Pro and Oculus Quest 2), 2 sessions/week, 8 weeks
Participants continued their standard club football training sessions as normal, with no additional VR-based or experimental intervention applied.
Manisa Celal Bayar University, Faculty of Sport Sciences
Manisa, Turkey (Türkiye)
Football-Specific Technical Skills (Heading, Moving Ball Striking, Fixed Ball Striking, Loughborough Soccer Passing Test)
Time frame: Baseline and Week 8
Training Load (Session Rating of Perceived Exertion - sRPE)
Internal training load quantified using session Rating of Perceived Exertion (sRPE), calculated as RPE × session duration (minutes).
Time frame: Weekly, 8 weeks
Mental Fatigue (Modified Color-Word Stroop Test)
Mental fatigue assessed using the Modified Color-Word Stroop Test, measuring reaction time (ms) and error rate. Longer reaction times and higher error rates indicate greater mental fatigue.
Time frame: Baseline and Week 8
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