To differentiate between the efficacy of virtual reality and whole-body vibration on muscle strength, balance and motor function in children with down syndrome.
Is there difference between the efficacy of virtual reality and whole-body vibration on muscle strength, balance and motor function in children with down syndrome?
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Enrollment
40
Participants in Group A underwent therapy using the Wii-Fit program, engaging in 30-minute sessions, three times weekly, for three consecutive months. The Nintendo Wii Fit setup comprises a balance board integrated with a force plate and four pressure sensors, which evaluate the center of pressure (COP) and the distribution of load across the board. The intervention included three sequential exercise sets.
participated in whole-body vibration (WBV) exercises using the KY-3001 fitness machine. Sessions were conducted three times per week over a period of three months, with each session lasting 30 minutes. Each session began with a 5-10-minute warm-up, which included three minutes of walking followed by stretches targeting the hamstrings, quadriceps, and calves
Cairo university
Giza, Egypt
Muscle strength
Muscle strength will be assessed by Hand Held Dynamometer
Time frame: 3 months
balance
Balance will be assessed by Biodex Balance System
Time frame: 3 months
motor function
motor function will be assessed by Gross Motor Function Measure
Time frame: 3 months
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